perk-info

Perk Information

Note: This channel explains the perk choices and placements, for the combos and positions of perks on gear check out <#553632787639435284>

Weapon Perks

  • Entry Level

    • Precise 6 + Equilibrium 4

      • Approximately a 7.1% DPM (damage per minute) increase over not having any weapon perks at all.

      • Super cheap to obtain once you’ve unlocked Ancient Gizmos.

      • Don’t have to worry about maintaining aftershock stacks when using switches such as a shield or Guthix Staff spec.

      • Precise 6 on mainhand to maximise damage while using a shield/defender/flanking switch.

  • Flanking 4

    • Multiplies the damage of Backhand, Impact and Binding Shot by 2.6x when the target is not facing you.

    • Multiplies the damage of Forceful Backhand, Deep Impact and Tight Bindings by 1.6x when the target is not facing you.

    • Removes the stun effect from these abilities if the target is not facing you.

    • Still quite cheap and common for the benefit it gives.

    • For more information on Flanking Perk Angle see <#689212192398114875>.

  • Planted Feet

    • Increases the duration of Sunshine and Death’s Swiftness from 30s (50 ticks) to 37.8s (63 ticks).

    • Usually comboed with Aftershock 1 on mainhand to preserve stacks.

  • Advanced

    • Precise 6 Aftershock 1 + Aftershock 4 Equilibrium 2

      • Approximately 9.6% DPM boost over not having any weapon perks at all.

      • Precise 6 on mainhand boosts all Flank/Defender/Shield damage by approximately 6.9%.

      • Aftershock 1 on Mainhand ensures you maintain stacks even when using a switch, and also provides extra damage.

      • Gives effective Precise 6 + Equilibrium 2 + Aftershock 4 and is considerably cheaper than attempting to get P6e2 on one gizmo.

      • Best perk setup for places where Ruthless is unlikely to be effective.

  • Equilibrium 4 Ruthless 3

    • When comboed with p6as1 is approximately 8.3% DPM boost over not having any weapon perks at all, before taking Ruthless into account.

    • Cheap to obtain.

    • Very good at places where Ruthless is effective - e.g. Elite Dungeons, Slayer, Legiones, Chinning AoD etc.

  • Lunging 4

    • Increases max hit of Dismember, Fragmentation Shot and Combust by +80% on stationary targets.

    • Reduces the damage of walked Fragmentation Shot and Combust to only 1.5x base damage, rather than the usual 2x.

    • Generally only used with melee as you cannot walk Dismember, Frag Shot/Combust are better if walked without lunging.

Armour Perks

  • Entry Level

    • Biting 3

      • Biting 3 gives a 6% (6.6% at level 20) chance of forcing a crit each hit, this come out to an average hit increase of 3.8% (4.18% at level 20).

      • Very cheap and easy to obtain.

      • Approximately a 3.8% DPM boost over not having any form of biting.

    • Impatient 4

      • Impatient 4 has a 36% (39.6% at level 20) chance to grant 3% more adren for a basic.

      • On average this means an increase of ~1 adrenaline per basic ability.

  • Crackling 4

    • Crackling 4 deals 200% ability damage every 60 seconds.

    • Can easily be comboed with an auxiliary perk.

  • Enhanced Devoted 4

    • Enhanced Devoted 4 has a 18% (19.8% at level 20) chance per hit on you of activating a 3 second version of the Devotion ability.

    • The effectiveness of this depends on the attack speed of a boss, but leads to approximately 18% damage reduction on targets with an attack speed of greater than 4t, or 30.5% on targets with an attack speed of 4t, assuming you always have the correct overhead prayer on.

    • This takes priority over the normal Devoted perk, however the normal Devoted perk can activate during the time Enhanced devotion is active

    • Putting this perk along with Crackling 3 on the legs allows us to use armour switches with different setups at a lower cost since they are generally cheaper.

  • Turtling 4

    • Increases the duration and cooldown of Barricade by 40%

    • This allows for barricade to last for 13.8s (23 ticks), or 17.4s (29 ticks) if you have the T2 Malletops perk

  • Advanced

    • Biting 4 X

      • Biting 4 gives a 8% (8.8% at level 20) chance of forcing a crit each hit, this come out to an average hit increase of 5% (5.5% at level 20)

      • Approximately a 5% DPM boost over not having Biting.

      • Can be comboed with an auxiliary perk but is generally expensive to do so

    • Relentless 5 Crackling 4

      • Relentless 5 gives a 5% (5.5% at level 20) chance to not consume adrenaline when using an ability that requires adrenaline

      • This includes thresholds, defensives, special attacks and ultimate abilites

      • Crackling 4 deals 200% ability damage every 60 seconds

      • As Biting is expensive, and Relentless is a perk useful in all situations, putting them both on the body allows us to use different augmented legs with different perk setups.

  • Impatient 4 Devoted 4

    • Due to the lack of enhanced devoted it is preferred to combo Impatient 4 with Devoted 4.

    • Can be comboed with other perks if you opt to use Enhanced Devoted as well.

    • Devoted 4 has a 12% (13.2% at level 20) chance per hit on you of activating a 3 second version of the Devotion ability.

    • The effectiveness of this depends on the attack speed of a boss, but leads to approximately 12% damage reduction on targets with an attack speed of greater than 4t, or 21.4% on targets with an attack speed of 4t, assuming you always have the correct overhead prayer on.

  • Invigorating 4 X

    • Invigorating 4 gives 40% increased adrenaline from auto attacks, the amount depends on the combat style and weapon speed used. For mage this is always 0.8%.

    • Invigorating can be comboed with several things, this can allow for a mobile switch for barge when you want the shorter cooldown.

    • Most impactful for Mage setups but can be beneficial for all if you use freedom a lot.