perk-info¶
Perk Information¶
Note: This channel explains the perk choices and placements, for the combos and positions of perks on gear check out <#553632787639435284>
Weapon Perks¶
Entry Level
Precise 6 + Equilibrium 4
Approximately a
7.1%
DPM (damage per minute) increase over not having any weapon perks at all.Super cheap to obtain once you’ve unlocked Ancient Gizmos.
Don’t have to worry about maintaining aftershock stacks when using switches such as a shield or Guthix Staff spec.
Precise 6 on mainhand to maximise damage while using a shield/defender/flanking switch.
Flanking 4
Multiplies the damage of Backhand, Impact and Binding Shot by 2.6x when the target is not facing you.
Multiplies the damage of Forceful Backhand, Deep Impact and Tight Bindings by 1.6x when the target is not facing you.
Removes the stun effect from these abilities if the target is not facing you.
Still quite cheap and common for the benefit it gives.
For more information on Flanking Perk Angle see <#689212192398114875>.
Planted Feet
Increases the duration of Sunshine and Death’s Swiftness from 30s (50 ticks) to 37.8s (63 ticks).
Usually comboed with Aftershock 1 on mainhand to preserve stacks.
Advanced
Precise 6 Aftershock 1 + Aftershock 4 Equilibrium 2
Approximately
9.6%
DPM boost over not having any weapon perks at all.Precise 6 on mainhand boosts all Flank/Defender/Shield damage by approximately
6.9%
.Aftershock 1 on Mainhand ensures you maintain stacks even when using a switch, and also provides extra damage.
Gives effective Precise 6 + Equilibrium 2 + Aftershock 4 and is considerably cheaper than attempting to get P6e2 on one gizmo.
Best perk setup for places where Ruthless is unlikely to be effective.
Equilibrium 4 Ruthless 3
When comboed with p6as1 is approximately
8.3%
DPM boost over not having any weapon perks at all, before taking Ruthless into account.Cheap to obtain.
Very good at places where Ruthless is effective - e.g. Elite Dungeons, Slayer, Legiones, Chinning AoD etc.
Lunging 4
Increases max hit of Dismember, Fragmentation Shot and Combust by +80% on stationary targets.
Reduces the damage of walked Fragmentation Shot and Combust to only 1.5x base damage, rather than the usual 2x.
Generally only used with melee as you cannot walk Dismember, Frag Shot/Combust are better if walked without lunging.
Armour Perks¶
Entry Level
Biting 3
Biting 3 gives a 6% (6.6% at level 20) chance of forcing a crit each hit, this come out to an average hit increase of 3.8% (4.18% at level 20).
Very cheap and easy to obtain.
Approximately a
3.8%
DPM boost over not having any form of biting.Impatient 4
Impatient 4 has a 36% (39.6% at level 20) chance to grant 3% more adren for a basic.
On average this means an increase of ~1 adrenaline per basic ability.
Crackling 4
Crackling 4 deals 200% ability damage every 60 seconds.
Can easily be comboed with an auxiliary perk.
Enhanced Devoted 4
Enhanced Devoted 4 has a 18% (19.8% at level 20) chance per hit on you of activating a 3 second version of the Devotion ability.
The effectiveness of this depends on the attack speed of a boss, but leads to approximately 18% damage reduction on targets with an attack speed of greater than 4t, or 30.5% on targets with an attack speed of 4t, assuming you always have the correct overhead prayer on.
This takes priority over the normal Devoted perk, however the normal Devoted perk can activate during the time Enhanced devotion is active
Putting this perk along with Crackling 3 on the legs allows us to use armour switches with different setups at a lower cost since they are generally cheaper.
Turtling 4
Increases the duration and cooldown of Barricade by 40%
This allows for barricade to last for 13.8s (23 ticks), or 17.4s (29 ticks) if you have the T2 Malletops perk
Advanced
Biting 4 X
Biting 4 gives a 8% (8.8% at level 20) chance of forcing a crit each hit, this come out to an average hit increase of 5% (5.5% at level 20)
Approximately a
5%
DPM boost over not having Biting.Can be comboed with an auxiliary perk but is generally expensive to do so
Relentless 5 Crackling 4
Relentless 5 gives a 5% (5.5% at level 20) chance to not consume adrenaline when using an ability that requires adrenaline
This includes thresholds, defensives, special attacks and ultimate abilites
Crackling 4 deals 200% ability damage every 60 seconds
As Biting is expensive, and Relentless is a perk useful in all situations, putting them both on the body allows us to use different augmented legs with different perk setups.
Impatient 4 Devoted 4
Due to the lack of enhanced devoted it is preferred to combo Impatient 4 with Devoted 4.
Can be comboed with other perks if you opt to use Enhanced Devoted as well.
Devoted 4 has a 12% (13.2% at level 20) chance per hit on you of activating a 3 second version of the Devotion ability.
The effectiveness of this depends on the attack speed of a boss, but leads to approximately 12% damage reduction on targets with an attack speed of greater than 4t, or 21.4% on targets with an attack speed of 4t, assuming you always have the correct overhead prayer on.
Invigorating 4 X
Invigorating 4 gives 40% increased adrenaline from auto attacks, the amount depends on the combat style and weapon speed used. For mage this is always 0.8%.
Invigorating can be comboed with several things, this can allow for a mobile switch for barge when you want the shorter cooldown.
Most impactful for Mage setups but can be beneficial for all if you use freedom a lot.