abilities

Abilities

583430011948630016.png 535541258924326912.png Sunshine/Death Swiftness

  • Unlocked upon completion of The World Wakes

  • These are ultimates with a 7x7 range with the following effects for their corresponding styles:

    • Increase your damage by 50%

    • a DoT of 10%-20% that hits every 2 seconds when your primary target of casting is inside the ultimate’s range

    • Lasts 30 seconds

  • Almost always used in a conjuction with a planted feet switch. This makes them last 37 seconds as opposed to 30 seconds, and it removes their DoT effect

  • Priority: High

513190159194259467.png 535541306294796299.png Corruption Blast/Shot

  • Unlocked using a Mazcab Codex 698816156961603654.png 29,735,212

  • A bleed ability, and a good basic. 100%-300% abil damage over the course of the bleed

  • Each bleed hit is weaker than the last, it is also AoE, it can chain to other mobs without giving you aggro

  • Priority: High

535532854281764884.png Bladed Dive

  • Unlocked as a reward from Shattered Worlds

  • A great mobility ability, has a 10 tile range from your current position at any angle

  • Generally used in conjunction with surge/escape, sometimes on the same tick, for greater mobility

  • Also is an AoE ability when used off GCD, goes from 3x3 to 5x5 when stacked with scythe and laceration boots

  • Priority: High

535541259033378827.png 535541259109138463.png Greater Dazing Shot/Salt the Wound

  • Unlocked as a reward from Shattered Worlds

  • Both abilities are unlocked together

  • Greater Dazing Shot

  • Gives Dazing Shot a puncture stack each time it is used, max 10

  • Stacks last 9 seconds and hit 4 times, dealing 5.8-7.2% abil damage per stack over its duration.

    • Note: Salt the Wound and MDS both reset the stack duration (9 seconds) even if they splash, only MDS will increase puncture count though

    • Note: Puncture bleed does not count for AS building; SS; Araxxor reflect (mirrorbacks do though); personal damage multipliers like scrims; combat exp; personal damage on gems and Nex’s blood phase

  • Salt the Wound

  • A threshold that deals 37.6-188% abil damage at 0 puncture stacks going up to 73.6-368% with max Puncture stacks

  • Generally never used

  • Priority: Medium

513190158728953857.png Devotion

  • Chance to unlock after killing Kree’arra, General Graardor, or their followers in their respective encampments

  • Alternatively can be unlocked as a reward from Anima Islands

  • When activated all damage dealt whilst using a protection prayer or deflect curse of the same style is reduced to 1 for 10 seconds

  • Effect extends by 5 seconds per target killed whilst active, capping at 20 seconds

  • Priority: High

513201065907322880.png Sacrifice

  • Same as Devotion

  • a 20-100% abil damage basic

    • Heals 25% of damage done, 100% if it killed target

  • Priority: Low

513201065513058306.png Tuska’s Wrath

  • Unlocked as a reward from Anima Islands

  • When on slayer task, you deal 100 x Slayer level to target assuming it is the monster you are assigned with a 15k damage cap. This gives it a 120 second CD.

    • Note: This also translates to some bosses like Magister on a Soul Devourer task

  • Otherwise it deals 30-110% abil damage with a 15 second CD

  • Generally only used as a filler ability if you mess up your rotation, should not be a regular part of your rotation.

  • Priority: Low generally, Higher if you are going to slay

513190159085207555.png Onslaught

  • Unlocked using a Mazcab Codex 698816156961603654.png 29,735,212

  • An ability that deals 50-150% damage at first, with each hit increasing by 11-33% per hit. At first it uses 25% adren per hit, afterwards it takes life points dealing 25% of the damage you dealt as recoil. After 10 hits the damage against you starts increasing by 1k per hit (e.g. at 12 hits you will take +2k damage + the recoil)

  • Priority: High if you can use it somewhere, Low otherwise

583429757975396366.png 583429757761224715.png Storm Shards/Shatter

  • Unlocked using a Mazcab Codex 698816156961603654.png 29,735,212

  • Storm shards:

  • Deals 75-95% abil damage (average 85%) as a Storm Shard stack instead of direct damage, for a cap of 10

    • Note: Shards themselves are unaffected by things such as Berserk, Sunshine etc.

  • Generally used on timegated parts of bosses or if you need to do a lot of burst at once with shatter

  • Shatter:

  • Releases all the stored shards once at once dealing damage equivalent to the stored shards, for a cap of 30k damage

    • This hit is affected by stuff like Berserk, Sunshine etc

  • Priority: High for something like Vorago, Low otherwise

641339233638023179.png Limitless

  • Unlocked using a Limitless ability codex 698816156961603654.png 234,262,000

  • An ability that allows the usage of thresholds under 50% adrenaline for 6 seconds

    • Note: Only activates when below 60% adrenaline

  • Generally used when your Adrenaline potion is on cooldown or if you need to squeeze in extra thresholds in a short timeframe

  • Priority: High

641339234111848463.png Ingenuity of the Humans

  • Unlocked using an Ingenuity of the Humans ability codex 698816156961603654.png 75,575,451

  • An ability that guarantees your next attack within 6 seconds hits.

  • Priority: High

641339922019516416.png 641339921814126594.png 641339921675845633.png X Slayers

  • Unlocked using a X Slayer ability codex

    • 641339922019516416.png Undead Slayer 698816156961603654.png 28,463,718

    • 641339921814126594.png Dragon Slayer 698816156961603654.png 38,936,370

    • 641339921675845633.png Demon Slayer 698816156961603654.png 22,311,965

  • There is one for Dragons, Undead and Demons

  • When used you will deal 15% more damage against X creature of the same type for 10 seconds (17ticks)

  • Generally used when you are going to use strong abilities against said creature

  • Priority: High if you can use it, Low otherwise

602561894414417944.png Double Surge

  • Unlocked using a Double Surge codex 698816156961603654.png 43,040,157

  • Gives Surge 2 uses per CD cycle, these can both grant adrenaline if both are used off GCD

    • Note: The cooldown is based on the first surge/escape

    • Note: Can change the cooldown between charges at the Anachronia Lectern

  • Generally just used for mobility, overall a QOL unlocked

  • Priority: Medium

602561894443778115.png Double Escape

  • Unlocked using a Double Escape codex 698816156961603654.png 42,647,714

  • Gives escape 2 uses per CD cycle, these can both grant adrenaline if both are used off GCD

    • Note: The cooldown is based on the first surge/escape

    • Note: Can change the cooldown between charges at the Anachronia Lectern

  • Generally just used for mobility, overall a QOL unlocked

  • Priority: Medium

513190159462694912.png Reprisal

  • Unlocked using a Reprisal Ability Codex 698816156961603654.png 68,174,696

  • When activated it tracks all damage taken from all sources for up to 6 seconds (can release early by clicking it again) with a damage cap of 10k

    • Note: It releases the damage on whatever you were targetting when you activated it

  • Damage is boosted by Zerk auras + Vulnerabiltiy

  • Generally used when you are going to take a large amount of damage at once, like Vorago’s TS attack

  • Priority: High if you do something like Vorago, Low otherwise

535532879250456578.png Greater Barge

  • Unlocked using a Greater Barge ability codex 698816156961603654.png 237,503,167

  • Works like normal barge, except, each tick the player is not damaging an enemy barge gains +10% ability damage capping at 10 ticks. Additionally, if it has been atleast 4.8s (8 ticks) since you have last hit a target using barge will allow you to turn a channeled ability used within the next 6s (10 ticks) into a DoT

  • Generally used within Zerk combined with Apot or Limitless, as well as Zgs spec

  • Priority: High

535532879283879977.png Greater Flurry

  • Unlocked using a Greater Flurry ability codex 698816156961603654.png 42,777,455

  • When used against a single target it deals 94-157% damage per hit and reduces Berserk CD by 1.2s per successful hit up to a max of 4.8s reduction

    • Note: When used as an AoE does the same damage as normal flurry, but still reduces Zerk CD

    • Note: When bled the first hit does its AoE version of damage, then normal single target damage for the remaining hits

  • Generally used by cancelling after 2 hits (cancelled on GCD) or 3 hits, depends on rotation

  • Priority: Medium

535532879334080527.png Greater Fury

  • Unlocked using a Greater Fury ability codex 698816156961603654.png 141,425,454

  • Turns fury into a non-channeled 157% ability, as well as giving it the ability to guarantee your next hit is a critical hit if fury had been a critical hit.

    • Note: Can be worse than normal fury, but marginally assuming no grim. With grim it is usually better

  • Priority: Medium

  • Limitless - $linkmsg_limitless$

  • Ingenuity of the Humans - $linkmsg_ingen$

  • X Slayer - $linkmsg_slayer$

  • Double Surge - $linkmsg_dblsurge$

  • Double Escape - $linkmsg_dblescape$

  • Reprisal - $linkmsg_reprisal$

  • Greater Barge - $linkmsg_gbarge$

  • Greater Flurry - $linkmsg_gflurry$

  • Greater Fury - $linkmsg_gfury$