permanent-unlocks¶
Permanent Unlocks¶
BIS auras at most places, they last 30 minutes but are extended to 1 hour via vis wax. Provide the following buffs:
These auras provide an invisible 10% boost to the player’s melee/magic/range damage and accuracy respectively; this does not stack with damage boosting ultimates
The respective combat level is also increased by 10%. With a supreme overload, this results in a level of 128
You will also receive 15% more melee, magic, ranged and soft typeless damage. Hard typeless is unaffected
In addition to this your defence level is reduced by 15%
They should be used in any bossing encounter where you do not have 100% accuracy; and optionally any time you wish to deal more damage with a specific style
Priority:
High
These should be the first auras you unlock, start with the combat style you use the most then move on to the remaining two before getting other auras
Costs
107,000 Loyalty Points per aura (cumulative cost for supreme variant)
Increase melee/magic/range accuracy by 3%/5%/7%/10% per rank respectively. They last 1 hour by default and can be extended to 2 hours
Reasonable option if zerk auras are on cooldown and you do not have 100% accuracy
Priority:
Low
Only get these after you have all berserk auras, either way these will likely see little use
Mahjarrat provides a 5% damage boost and Dark magic deals damage over time to your target
These are used in cases where you hybrid and already have 100% accuracy
Priority:
Medium, High if you intend to camp solak/Elite dungeons
Invigorate costs
115,000 Loyalty Points (cumulative cost for supreme variant)
Inspiration causes successful attacks to give an extra 0.5% adrenaline. Invigorate saves 2.5%/5%/7.5%/10% adrenaline after an ultimate; this effect stacks with a ring of vigour
These auras can be used as a last resort option for bosses you already have 100% accuaracy. Alternatively they can be used for elite dungeons or slayer, but are still inferior to berserk auras
Priority:
Medium/Low
Penance restores prayer points equal to 5% of any damage taken, rounded down.
Vampyrism restores life points equal to 5% of any damage dealt; this is capped at 50 life points per hit.
Very low usage for bossing and are mainly used for slayer
Priority:
Low
Higher invention levels give you access to new components and perks. Important milestones are level 49/74/89 giving you crackling, precise, and planted feet/aftershock
(Ilujankan & Cywir also require 2,500 reputation in their respective GWD2 boss)
Crackling deals 50% ability damage per rank every 60 seconds
Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Planted Feet causes the duration of Sunshine and Death’s Swiftness to be increased by 25%
Aftershock deals additional AoE damage for every 50,000 damage the player deals
These basic perks should be used in any general combat scenario as they are unlocked early and provide a substantial boost to DPS
Priority:
High
Overloads/Supreme Overloads/Elder Overloads
Overloads increase a players combat stats + 15% of the stat level + 3
Supreme overloads increase a players combat stats + 16% of the stat level + 4
(128 at 99 + berserker aura)
Elder overloads increase a players combat stats + 17% of the stat level + 5
(130 at 99 + berserker aura)
The stat boost is significant in every combat scenario for additional damage and accuracy
Priority:
High
These should be one the first unlocks to get if you want to do any sort of PVM
Turmoil, torment and anguish provide combat boosts for melee/mage/range respectively
+10 combat levels (for accuracy)
+10% damage
+10 defence levels (for armour)
Drains enemy -6 to -10 levels (for accuracy)
-6 to -10 enemy drain modifier (for armour)
-9% to -15% enemy damage
Priority:
High
Another very important upgrade that should be prioritized to unlocked as early as possible
Stronger versions of the level 95 variants that does the following:
+12 combat levels (for accuracy)
+12% damage
+12 Defence levels (for armour)
drains enemy -8 to -12 levels (for accuracy)
-8 to -12 enemy drain modifier (for armour)
-9% to -15% enemy damage
Priority:
High
Bigger upgrade than t92 weapons, should be prioritized after basic gear is obtained
Enhanced Excalibur (+ boost from Elite Seers)
A lossless source of healing with a cooldown of 5 minutes
Heals 4% of your max hp 5 times over 20 seconds with Hard Seers’ Diaries completed for a total of 20% hp restoration
Heals 4% of your max hp 10 times over 40 seconds with Elite Seers’ Diaries completed for a total of 40% hp restoration
Priority:
High
Applies mainly for RoD and Asr, but the general idea is the same for all imbueable rings
Gives an ~+2 permanant stat buff to the rings damage bonuses
Priority:
Low
For killing each boss once you unlock the following benefits:
+2 Prayer bonus
+20 armor
+200 life points
+12 Melee/Mage/Ranged damage bonus
Priority:
High
PvM related unlocks of the shop
Mahjarrat Aura
Increases player damage by 5%
Note: More worthwhile to buy with bonds than reaper points
Priority:
High
Reaper’s Choice
10% chance of being able to choose your own reaper assignment
Priority:
Medium if you need to farm reaper points, Low otherwise
Bonfire Booster
Permanantly increases duration of bonfire health boost duration by 25%
Priority:
Medium
Instance Cost
Reduces instance costs by 25%
Priority:
Low
Death’s Support
Doubles the amount healed by Portents of Life/Death
Priority:
High
Ring of Death (o)
Quintuples charge capacity of RoD
Priority:
High if you forget to charge your RoD often, Low otherwise
Aura Resets
Priority:
High
A 2% (at tier 1) or 3% (at tier 2) damage increase against all spiders as well as Arraxor/Araxxi
Priority:
High if you do Araxxi, Low otherwise
A 5% (at tier 1) or 10% (at tier 2) chance to conserve a bomb when thrown
Priority:
Medium, can save some money when other perks are not needed
Increases the Critical Hit chance of Meteor Strike by 20% (at tier 1) or 40% (at tier 2)
Priority:
Medium
Increases the duration of Barricade by 1.8 seconds (at tier 1) or 3.6 seconds (at tier 2)
Priority:
High at any place you need to barricade
Anachronia Skillcape stand
Adds an additional skillcape slot at the Anachronia player lodge
Priority:
Medium
The max and comp capes can fit 3 perks, and the combatants cape can fit two. Generally, the following perks should be prioritized:
This is a must, as it acts as a sign of life and frees up your pocket slot for much more useful items. It also saves you an inventory slot as you do not need portent of life.
Dismember hits 3 more times (from 5 to 8), effectively increasing its damage by 60%. Very powerful with Lunging perk. Only useful if meleeing, can skip if you do not melee.
Useful for healing at bank as well as regen throughout fights, though the effect is rather minimal. Scales with maximum HP.
Ammo proc chance is increased by 20%. For example, the base chance of ruby bakriminel (e) proccing is 5%. This cape boosts it to 6% (20% of 5% is +1%). Only useful if ranging, can skip if you do not range.
Permanent Access to Nex Bank
Players can speak to Ashuelot Reis in the Nex Bank with a set of ancient ceremonial robes, a frozen key and 10,000,000 coins to allow for permanent access to Nex’s lobby.
Increased Monolith energy
After completing the Mysterious City mystery in the Orthen digsite you will receive an extra 150 monolith energy totalling to 650. (Level 120 arch, boostable from 117)
Quest Unlocks¶
The World Wakes : Unlock the Sunshine, Death’s Swiftness, Natural Instinct, and Balanced Strike abilities
Merlin’s Crystal : Unlocks Excalibur (lossless healing with completion of both hard and elite Seer’s Diary)
The Light Within : Seren spells/prayers + access to SBS from ancients
Temple of Sentisten : Unlock Curses
Desert Treasure : Ancients
The Digsite : Codex Ultimatums, which unlocks the smoke/shadow/blood tendrils and ice asylum abilities
Dream Mentor : Full access to lunar spell book
Lunar’s Diplomacy : Access to all useful spells for PvM + Access to Livid Farm
Broken Home : All 3 challenges post-quest for asylum surgeons ring
Ichtlarin’s Little Helper : Access to Sophanem, its slayer dungeon and Magister
Jack of Spades : Access to Menaphos and its reputation system
Summer’s End : Access to Corporeal Beast
Impressing the Locals : Access to Temple of Aminishi (ED1)
One Piercing Note : Illuminated God Books
Horror from the Deep : Unlocks God books
River of Blood : Unlocks Zerk essence [unlocks drakans medallion getting here]
Branches of Darkmeyer : Drakans medallion unlock
One of a Kind : Unlocks dragonrider amulet
Song from the Depths : Reduced damage at QBD, access to QBD as reaper assignment
Curse of the Black Stone : 10% Dmg reduction in all Elite Dungeons
The Brink of Extinction : Unlocks Obby armour [good for kiln, also unlock kiln getting here]
The Elder Kiln : Unlocks Kiln
Ritual of the Mahjarrat : Unlock ability to make dragonbane arrows/bolts, also unlock Stone of Jas buff for gwd1
Contact : Access to Keris (good for Kalphite King with Desert Amulet 3+)
Haunted Mine : Access to Salve Amulet
Lair of Tarn Razorlor [miniquest]: Access to Salve Amulet (e)
The Chosen Commander : Sigmund
A Void Dance : Black Knight Guardian; Solus Dellagar
Blood Runs Deep : Dagannoth Sentinels + Both Mother; The Inadequacy, Everlasting + Illusive, Untouchable; Koschei + Draugen
The Curse of Arrav : Arrav
Demon Slayer : Delrith
Dragon Slayer : Melzar + Elvarg
Lair of Tarn Razorlor : Tarn; Treus
Missing My Mummy : Tumeken
Mountain Daughter : Kendal
Nomad’s Requiem : Nomad
RFD : All bosses
Spirits of the Elid : Golems
Vampyre Slayer : Count Draynor
Note : For Dominion Mines, only the last quests in a quest line are listed, rather than listing all Prerequisites.
Task Sets for PvM¶
Hard Seers Village Diary : Ability to enhance excalibur (recovers 20% of your hp over time)
Elite Seers Village Diary : Doubles effectiveness of enhanced excalibur (40% heal over time) + increases enchanted bolt proc chance by 2%
Easy Tirannwn (Elf) Diary : Access to quiver (each tier gives a higher prayer bonus)
Hard Desert Diary : Boosts effect of keris (+25% hitchance, +5% chance to deal triple damage) when worn (good for Kalphite King)
Elite Desert Diary : Doubles feathers plucked from phoenix; 20% chance to create a 4-dose super antifire while in the desert
Elite Fremmenik Diary : Deal 10% more damage with autos and 5% more damage with abilities against Dagannoth Kings + Notes their bones
Relics¶
The general layout for most pvm scenarios is: Fury of the Small, Berserker’s Fury, and Death Ward.
Further examples may be seen here: <https://runescape.wiki/w/Optimal_PvM_Relic_Power_Setup>
Increases maximum health by 500
It is obtained by completeing the Archaeology tutorial
Deal up to +5.5% damage the lower your current life points are below max. Averages to around 2-3% dpm increase
Combine Saradomin I collection reward with forsaken amulet. 56 Archaeology (Boostable)
Detailed information can be found here:
<https://i.imgur.com/NqHePFM.png>
5% damage reduction when your life points are below 50%; 10% damage reduction when they are below 25%
Dig up an Aviansie dreamcoat, repair and use at Armadyl at his Armadyl’s tower. 81 Archaeology (Boostable)
Note: if armadyl isnt at his tower, check your sliskes endgame quest log, if it is not complete you need to redo the last boss fight. Once the quest is completed armadyl will be back at this tower
All basic abilities generate 1% more adrenaline
Solve: Out of the Cruicible mystery. 97 Archaeology (Boostable)
Increases maximum adrenaline by 10%
Solve: The Everlight mystery. 105 Archaeology (Boostable)
After using an ultimate ability, you will regain 10% adrenaline
Chuluu stone combined with invention components, requires 108 invention. 118 Archaeology (Boostable)