telos-1k-plus-magic

High Enrage Telos (1k to 4k)

https://i.imgur.com/LD4SNF3.png

Introduction

In general, this guide assumes VERY strong understanding of everything found in <#534571389487808534> and <#568252864170819605>, and also assumes usage of ancients and spellbook swap (mostly for disruption shield).

Notable Enrage Checkpoints and Changes past 999

1000% P4 one rock will fall, P5 multiple rocks will fall, immortality no longer works P5, and Telos will freedom stuns and binds with a 16 tick cooldown

2000% “So you think you can guard?” Achievement, aka Silver Warden

2700% Tendrils damage required caps at 30,000

3300% The first prayer drain on P3 will smite you from full unless Telos touches the beam.

4000% Hard enrage cap; “True Warden” achievement, aka Gold Warden

Preset

The Tectonic Legs 643849257962438656.png are augmented with Turtling 4 712073737377284146.png and Clear Headed 4 712073087864012840.png for use on Phase 5. The Rune Pouches are unchanged but require the use of Borrowed Power Entangle 567727987274022924.png

  • 690848915020447745.png Rune Pouch 536252658970001409.png 536252659850674186.png 536252659301089280.png

  • 656786565149884427.png Rune Pouch 536252659615924258.png 536252658961481769.png 536252661406760970.png

  • 656786565527502858.png Rune Pouch 536252660165115905.png 536252659586433024.png 536252659808731137.png

(Runes for 537338981747261446.png 537340400185245701.png 657248051190300682.png 535614336207552523.png 543478434953822208.png )

https://i.imgur.com/lGSbFlz.png

Phase 1

P1 remains mostly unchanged from 999%. The only thing to be aware of as you start to push higher and higher is that tendrils will start to require more and more damage to free yourself from. Note that this rotation requires building on a dummy inside the arena, and using Tsunami 535533809995874304.png → Natural Instinct 513213538496675850.png and building to 100% adrenaline again before starting the fight. This means your adrenaline potion 736298121704767538.png won’t be on cooldown for Phase 4 start. It’s important to make sure you are either south or west of Telos to ensure your deto wm hits are all on the same tick. You do this by checking walk direction with your combust at start, and then if West walk, run to the east to drag telos and escape back into your sun. When walking your second combust, click on Telos at the same time to stay on his west side.

535616247807868938.png 535533833391702017.png641670143197446182.png 641339234111848463.png 537340400273195028.png → (2h) 535533833098100745.png535541258240786434.png 535616247807868938.png535613865912696883.png 535533809823645697.png ( 535541278264393729.png if you have good adren) → 535533833106489365.png535533833072672778.png (3-hit) → 535533833139912724.png535616247807868938.png 535533809823645697.png535533833391702017.png535616247807868938.png 535533809655873556.png535533833098100745.png535613865912696883.png 535533809823645697.png (res 535541258844635148.png if wrack not needed) → 535533833358016512.png535616247807868938.png 535533833358016512.png 535533809978966037.png

Video of south and west walk respectively here: https://youtu.be/lwzNwocdlNU

Phase 2

Again, very little will change during Phase 2. It’s important to be aware that due to the shorter freedom CD at 1k+, you will have to stun more in order to prevent specs. As Telos’ autos at this enrage start to deal more damage, it becomes heavily encouraged to stay out of melee distance of Telos, as his mage autos do less damage than melee. Aside from this, simply do your rotation and phase before tendrils.

(dw) 535613865912696883.png 513190159194259467.png535616247807868938.png 535533833072672778.png (3-hit) → 535533833139912724.png535616247807868938.png 535533809655873556.png535533833098100745.png535613865912696883.png 535533809978966037.png535533809823645697.png535613865912696883.png 513203008608141314.png 537340400273195028.png535533833358016512.png (3t) → 535613865912696883.png 535533833358016512.png 535533809823645697.png513190159194259467.png535616247807868938.png 535533833072672778.png (3-hit) → 535533809823645697.png

Phase 3

535616247807868938.png 535533809924571136.png535533811304497183.png535613865912696883.png 535533809823645697.png535533833098100745.png535616247807868938.png 513190159194259467.png535533833391702017.png641339233638023179.png 535613865912696883.png 535533809978966037.png535533833358016512.png (3t) → 535613865912696883.png 535533833358016512.png 513203008608141314.png (or 535533833072672778.png if low adren) → 535533809823645697.png (+ drink 651079281882955787.png on tick)

Phase 4

Should aim to minimise number of autos here, similar to <#534571389487808534>. Phase start varies greatly depending on how much adren you have, but should 736298121704767538.png and aim to 641670143197446182.png 537340400273195028.png at some point before going into the font.

On Drop:

(dw) 535616247807868938.png 513190159194259467.png535613865912696883.png 535533809823645697.png535533833098100745.png535533833072672778.png535533809655873556.png535533833139912724.png641670143197446182.png 641339234111848463.png 537340400273195028.png

First Font:

535541258786177064.png → defensives and freeze golems as font finishes charging → 535533833358016512.png → (all with 2h) 535613865912696883.png 535533833358016512.png 535533809978966037.png535533833072672778.png

Second Font:

513190158728953857.png535541259645878302.png → defensives and freeze golems as font finishes charging → 535613865912696883.png 535533809978966037.png535616247807868938.png 535533833072672778.png (skip auto if late tag) → 535533833139912724.png535616247807868938.png 535533809655873556.png (5taa auto impact if you skipped auto before asphyx for better freedom timing)

Optionally run the golems around the centre before Entangling 567727987274022924.png + surging 535533810004262912.png to enter the 3rd font. This allows you to guarantee high hp and adren start to P5. You can see this here: https://youtu.be/RxLWEFOH38c?t=228 (Courtesy of <@231624498435194880>)

Third font rotation:

535541258786177064.png → defensives and freeze golems as font finishes charging → (all with 2h) 535533833358016512.png535613865912696883.png 535533833358016512.png 513190159194259467.png535533833072672778.png535533809655873556.png535533833391702017.png

Phase 5

Phase 5 is a phase where significant changes occur at 1k. Most importantly, immortality will no longer block the instakill, so you will need to either 0 font or font minions. Also due to the number of rocks that fall and how much damage the virus deals, it becomes almost a requirement to Barricade 535541306353778689.png . An armour switch with Turtling 4 712073737377284146.png and Clear Headed 4 712073087864012840.png is heavily recommended to allow you to Barricade 535541306353778689.png with your Kalphite Rebounder 643846849223983125.png .

Rotations:

Start with 535616247807868938.png 513203008608141314.png 537340400273195028.png643846849223983125.png 535541278264393729.png → …

Sidebeam Green/Black

535541258844635148.png535541258786177064.png535541259645878302.png583430011948630016.png535533833391702017.png535533833358016512.png (3t) → 537338981747261446.png 535533833358016512.png 535533809978966037.png535541306353778689.png535613865912696883.png 535533809823645697.png535533833072672778.png535533809995874304.png535533833391702017.png 535533810004262912.png + clear virus

Sidebeam Reds

535541258844635148.png535541258786177064.png583430011948630016.png535541306475151390.png535541259645878302.png535533833358016512.png (3t) → 537338981747261446.png 535533833358016512.png 535533833391702017.png535541306353778689.png641339233638023179.png 535613865912696883.png 535533809978966037.png535533833072672778.png535533809995874304.png535541258240786434.png (if needed) 535533810004262912.png + clear virus

Backbeam

513190159194259467.png535541258844635148.png567727987274022924.png 535533809655873556.png535532854281764884.png 583430011948630016.png (4 squares from Telos, run to the back edge of your sun to lure rocks) → 537338981747261446.png 535533833391702017.png535533809978966037.png 535533810004262912.png537338981747261446.png (2h) 535533833072672778.png → (2h) 535533809995874304.png626466665848242186.png 641339234111848463.png 537340400273195028.png535533833358016512.png (3t) → 537338981747261446.png 535533833358016512.png 513203008608141314.png 537340400273195028.png535541258786177064.png535541259645878302.png535541306353778689.png ( 535541259645878302.png535541306475151390.png535541306353778689.png if reds)

Note if you don’t Bladed Dive 535532854281764884.png to backbeam you’ll have to 535533833391702017.png583430011948630016.png instead.