telos-1k-plus-magic¶
High Enrage Telos (1k to 4k)
Introduction¶
In general, this guide assumes VERY strong understanding of everything found in <#534571389487808534> and <#568252864170819605>, and also assumes usage of ancients and spellbook swap (mostly for disruption shield).
Notable Enrage Checkpoints and Changes past 999
1000% P4 one rock will fall, P5 multiple rocks will fall, immortality no longer works P5, and Telos will freedom stuns and binds with a 16 tick cooldown
2000% “So you think you can guard?” Achievement, aka Silver Warden
2700% Tendrils damage required caps at 30,000
3300% The first prayer drain on P3 will smite you from full unless Telos touches the beam.
4000% Hard enrage cap; “True Warden” achievement, aka Gold Warden
Preset¶
The Tectonic Legs are augmented with Turtling 4
and Clear Headed 4
for use on Phase 5. The Rune Pouches are unchanged but require the use of Borrowed Power Entangle
Phase 1¶
P1 remains mostly unchanged from 999%. The only thing to be aware of as you start to push higher and higher is that tendrils will start to require more and more damage to free yourself from. Note that this rotation requires building on a dummy inside the arena, and using Tsunami → Natural Instinct
and building to 100% adrenaline again before starting the fight. This means your adrenaline potion
won’t be on cooldown for Phase 4 start. It’s important to make sure you are either south or west of Telos to ensure your deto wm hits are all on the same tick. You do this by checking walk direction with your combust at start, and then if West walk, run to the east to drag telos and escape back into your sun. When walking your second combust, click on Telos at the same time to stay on his west side.
Video of south and west walk respectively here: https://youtu.be/lwzNwocdlNU
Phase 2¶
Again, very little will change during Phase 2. It’s important to be aware that due to the shorter freedom CD at 1k+, you will have to stun more in order to prevent specs. As Telos’ autos at this enrage start to deal more damage, it becomes heavily encouraged to stay out of melee distance of Telos, as his mage autos do less damage than melee. Aside from this, simply do your rotation and phase before tendrils.
Phase 3¶
Phase 4¶
Should aim to minimise number of autos here, similar to <#534571389487808534>. Phase start varies greatly depending on how much adren you have, but should and aim to
at some point before going into the font.
On Drop:
First Font:
Second Font:
Optionally run the golems around the centre before Entangling + surging
to enter the 3rd font. This allows you to guarantee high hp and adren start to P5. You can see this here: https://youtu.be/RxLWEFOH38c?t=228 (Courtesy of <@231624498435194880>)
Third font rotation:
Phase 5¶
Phase 5 is a phase where significant changes occur at 1k. Most importantly, immortality will no longer block the instakill, so you will need to either 0 font or font minions. Also due to the number of rocks that fall and how much damage the virus deals, it becomes almost a requirement to Barricade . An armour switch with Turtling 4
and Clear Headed 4
is heavily recommended to allow you to Barricade
with your Kalphite Rebounder
.
Rotations:
Sidebeam Green/Black
Sidebeam Reds
Backbeam
Note if you don’t Bladed Dive to backbeam you’ll have to
→
instead.